| By :
Dirik Hameed
Creating great online flash games is not a simple task It involves you creating fun games that can be played again and again, that stands out from the crowd and that is attractive. You can apply a number of principles in order to achieve this. Firstly you need to think about the name of the game. With so many games out there a great name is vital. You need to consider the gamers initial response to the game, convey a sense of gameplay and make it memorable so that it can be easily found. Bad names are generic, uninspired or hard to remember. Adding captions like super, insane or awesome will just make your game one of the crowd. You may also want to consider Google when naming the game as generic names will make it very unlikely that you game will appear on the first few pages. Secondly you need to consider originality. With thousands of flash games out there creating one that is unique is very unlikely. Recreating a classic game and adding your own touch or originality onto it is a great way to make the game attractive. Thirdly you need to consider the physics of your game. Having a good grasp of physics in the game is invaluable. It is important that the physics within a game feel lifelike and if possible are predictable so that players can predict where things will go, land, fall, shoot or glide. This will make a far more attractive and enjoyable gaming experience. Fourth you need to consider presentation and graphics. Fourth comes presentation and graphics. All too often menu's and title screens are an afterthought. They are the first area that a gamer will see, so it is important to find a balance between attractiveness and functionality. Presentation that is too simple or unattractive will drive gamers away, but the same can be said for complicated or overactive title screens. Graphics within flash games is not as important as the gamer might think. While the graphics race continues in mainstream games high density or complicated graphics in flash games increase loading times and can make gameplay too complicated. Often it is best to keep graphics clean, simple and in 2D leaving the 3D first person shooters to the PC. Fifth you need to look at difficulty. Fifth in the list is difficulty. There is a perfect fit between boring and frustrating that your game should aim to sit in. The first level is your tutorial after which the game should get more and more difficult. Sixth, GAME OVER. Having a fast reload time or a save/load setting in the game will allow players to enjoy gameplay for a lot longer. It is very important to keep loading times between levels and at the start of the game as short as possible. No gamer expects to wait a minute to play every time he dies so it is vital that loading times are kept as short as possible.
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